

The Daughter who gets the final hit will get a big chunk of bonus experience, so once you’re bringing level 15 Soulslingers use Spirit Haste to make someone else activate and get the killing blow. Once you’re all set up feel free to go into Burst if you want. You should get hit with a single Interrupt from The Maid on your first melee Reaction, otherwise she’ll probably not get to do anything really. When you Slam move into backstab for it, then she’ll turn to face the Slam (if she hasn’t been hit by Shot yet) and you’ll get 2 Daughters Backstabbing and one Flanking for the rest of the fight. Shot, Slash, and Slam will activate everything. Now just go around and use your chains of reactions to kill her. The Shield Bearer is welcome time stand there. Put up Interrupting and Ghost, put up Menacing Stance.

The Maid will target the closest Daughter in the upper left of the square. Spawn into boss fight, move everyone into a tight square, next to each other, Soulslingers in the back. Assuming you bought the Remembrances that provide some starting Memories apply the armor debuff ones to Ghost Round and Drill to something that hits hard (like Blademaster’s Menacing Stance). If you’re level 10 you’ll find The Maid very easy now. Let’s say you went with a Shield Bearer and a Blademaster as an example. I’d suggest you level two Blademasters and one Shield Bearer, though, they’re both extremely useful late game. You don’t need a Scythedancer for the ultimate boss fight so save them for last (or just don’t level one). Resurrect 2 Soulslingers and two of whatever else you want to focus on. If you have no great Daughters in your Graveyard you might as well Germinate some level 10 ones. This presumes they don’t have an awful Trait like Terrified (Arrogant is okay, -10% XP doesn’t slow this down much). Some Traits are level restricted, if you have Daughters below level 10 that have a lot of good Traits, especially Traits that give bonus AP, pick them first. If not you can stick to farming The Maid. Ideally you’ll have made it to the 5th week, 4th day and have 5 Resurrection Tokens by now.

Now, go delete (Forget) three Daughters, the two you just sacrificed and the one that was still around at the end of the previous Recollection. If you don’t bother to assign skills first there easy to spot in the Graveyard as they only have one skill listed. After verifying that your graveyard isn’t full, sacrifice two to the third so there’s only one confusing Daughter hanging about. When you start a Recollection there are always 3 Daughters that we’re not going to use. Always clean out your Graveyard on each new Recollection! Your Graveyard can only hold 32 Daughters, if you end a run when it’s full or otherwise lose a Daughter they will be lost forever.

The Child does provide almost twice the experience though, so only focusing on The Maid will slow you down. The Maid is the easier fight by far and contains no real randomness so it’s up to you if The Child is too stressful. That is something I'd like to find out and add to the wiki.Effectively you want to grind The Maid and The Child over and over again. Dodge is also a nice stat to have if you intend to tank enemies, though typically the game encourages you to avoid that.ĭamage calculation is affected by armor in the way I mentioned previously, but I'm not sure how it really is calculated regarding base skill damage and the daughter's damage value from her level nor do I know how each stat increases on level up. Health increases are useful, but not as much as one might think since some skills require you to pay a % of HP on usage, which means the more you have, the more you end up paying. I think it can impact the HP of higher level daughters, but I don't think HP is the best stat to focus your efforts on.Īs for the worth of HP/armor on a shieldbearer, I usually go with armor since it reduces damage taken on all attacks by that much IIRC. As you said, some stats vary between daughters, but starting stats are not so important in this game as to justify min/maxing, them in my opinion.
